Zitat:
Dear gamers and Tintin fans,
The work of a 15-year-old reporter, just like that of a video game developer, is sometimes subject to time constraints: sometimes one of his articles is not fully finalised and corrected just as the deadline for the newspaper is approaching, and the printer's presses are ready to run.
In the same way, the closing date for our video game did not allow us to correct all the remaining syntax errors, bugs and typos. The time had come to print the newspaper, or rather, to launch the game.
We apologise for the inconvenience and ask players to understand the challenge of creating a game of this scale.
Our aim is to introduce youngsters to the world of Tintin through this most modern medium. That's why we've opted for simple, tried and tested gameplays that are accessible and user-friendly, while respecting the spirit of the original story.
Tintin's popularity has grown steadily since his creation, gaining notoriety first through the press and books, then on television with the animated series, and finally at the cinema. These adaptations perpetuate the adventure and aim to reach new audiences. Video games make an active contribution to this dynamic.
It is often preferable to adopt a more 'traditional approach to gameplay to facilitate progression and make the game accessible to everyone. This includes using well-established game mechanisms and aids to guide players. This consistent approach aims to make the game accessible, enjoyable and tailored to our target audience.
We have done everything we can to ensure that the game experience is the best it can be. We're confident that, after a few temporary problems, our game will find a place in your hearts and captivate adventurers of all ages, from 7 to 77.
We invite you to check our website regularly for the latest updates and patches available for download.
Yours faithfully
The Tintinimaginatio, Microids and Pendulo Studios teams
PS. The next episode will be more difficult... so don't worry!